← Wider interestA small diversion / 06 outposts

Construction supplies. The final frontier.

HS2 Elite

One ship. Twenty cargo slots. An improbable line of outposts. Buy low, find your bearings, and see what the next station will pay.

A fictional space game borrowing railway place names. Its map, markets and stations are invented; it makes no claims about real routes, services or project delivery.

CMDR / PROJECT CONSULTANT
Credits£10,000
Cargo0 / 20
Fuel100%
Speed0 m/s
Heading000°
DriveOff
This game needs a browser with canvas support. Position, speed, heading and destination are also shown as text around this view.
Docked at Euston1 / 6 outposts visited

Loading cockpit…

Aim · release thrust first
Hold to thrust · release to coast

Mouse, touch or keyboard. Hold a focused control with Space or Enter.

A commander's pocket guide

A few good trades.
A graceful arrival.

You start docked at Euston with £10,000 and an empty hold. There are no enemies and no clock to beat. Try visiting all six outposts and bringing home more than you started with.

This is a session-only game. Reloading or starting again resets your ship, cargo and credits. No account, downloads or network connection are needed after the page loads.

A tow takes you to the nearest outpost, keeps your cargo, and costs up to £250 of your remaining credits. It is a recovery option if you run out of fuel or get lost.

  1. Trade before departure. The market buys and sells one unit at a time. Each station keeps the same prices throughout your game. The same price applies in either direction, so profit comes from travelling.
  2. Undock, then aim. Select an outpost and use “Aim at destination”, or click/tap a point in the view. This turns the ship; it does not fly or stop for you. The cyan centre mark is where forward thrust points.
  3. Give the drive a short burst. Release to coast and steer. Fine thrust helps near a station; boost uses more fuel. The amber drift marker shows your actual movement, which can differ from your heading.
  4. Slow down to dock. Get within 50 fictional metres of an outpost at under 5 m/s. Brake assists slowing; reverse thrust pushes you backwards along your heading. Docking stops the ship and refills the tank for free.
Keyboard controls and cockpit notes

Focus the flight view, then use W/S to pitch, A/D to yaw and Q/E to roll. Hold Space for forward thrust or X for reverse. Hold Shift for fine thrust or Control for boost; the thrust selector also works on touch screens. B applies braking assistance.

M opens the market when docked. P pauses or resumes; Escape pauses flight or closes the market. Leaving the cockpit with the keyboard, switching tabs or switching windows pauses flight and clears held controls. Resume explicitly when you return.

The compass uses the game's own north and pitch, not a real-world map. Rotation is available with thrust released. Simulated drag gradually slows your ship; this is an arcade flight model. Pointer controls can be held together on a touch screen.

Text instruments and native buttons accompany the canvas. Flight still depends on understanding a changing spatial view; this is not a fully nonvisual game.

Station exchange

Euston market

One slot per unit. Prices stay fixed here for this game. Your ship is safely docked while you trade.

£10,0000 / 20 cargo slots

Buy or sell one unit
CargoPriceOwnTrade

Ready to trade.

Escape closes the market.

Start a new game?

This resets your credits, cargo, fuel and visits. A new set of station prices will be created.

Request a station tow?

A tow takes you to the nearest station and refills your tank.